Optics General Light Transport Models Rendering Techniques Material and Shaders Vision and Perception Light and Matters Reflection and Refraction Radiometry vs. Photometry BRDF BSDF Atmospheric effects PBR (Albedo, roughness, metallic, and normal maps) Subsurface Scattering Anisotropy Anisotropy Thin-Film Interference Lenses Pinhole Model Shading Distortion Depth Of Field High Dynamic (HDR) Range Color Science Color Space Color Matching Functions Gamut Mapping reinhard Tone Mapping Mathematics Refraction Angles Fresnel Equation Light Transport (Kajiya's equation) Illusions Cel Shading Optical Flow (Motion Blur) Moiré Patterns Emerging Neural Rendering Foveated Rendering Holograhy